Someone delete these comments.
Posted on the wrong map sorry. :p
Welcome to the Killing Floor Map Database, a wiki for Killing Floor maps!
- Make a page for a map, add files, screenshots, videos, etc.
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day | night | official | released | rural | snow | urban | whitelisted | work-in-progress
Someone delete these comments.
Posted on the wrong map sorry. :p
There's a downed chopper on the roof and if you step into its fire it makes your game crash.
"Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (LavaVolume KF-PraisetheLord.LavaVolume0, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- KFHumanPawn <- APawn::stepUp <- (controller 0) <- APawn::physWalking <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Praise the Lord and Pass the Ammunition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
There's a downed chopper on the roof and if you step into its fire it makes your game crash.
"Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (LavaVolume KF-PraisetheLord.LavaVolume0, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- KFHumanPawn <- APawn::stepUp <- (controller 0) <- APawn::physWalking <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Praise the Lord and Pass the Ammunition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
Hey Omega, message me back on Steam, I'm interested in working with you on this.
Hey, Omege, it's me again, MrBlorx.
Ever going to update this again?
this is one of my favorite maps on this website :3 that is so because it looks cool and you got nice "camp" spots. to defend and fall back on.
"camp" places:
go to the hill on the back with the waterfall. good camp spot and a door to be welded and you can stand on top of that roof to shoot and stuff.
I ALSO FOUND A GLITCH :3:
go in the city straight over the first bridge past the tree than go to the right through the door from the camp place above. than walk on the sort of fence and jump on a Lamp. and you did it zombies that have basic attacks can hit you (normal zombies) but screamers and husks still kill you :( bit it is a nice glitch :O
my english is not that good sorry i am just doing this straight out of my head.
pro's:
huge map (for me)
many campy spots.
cool disign.
good for snipers :3
cons's:
the glitch from above.
many traders you have to walk mush to get to it.
somtimes you will be stuck by somthing and die :(
unusual zombie spawns so it isn't predicteable. so look good bihind you.
hope you like this just delete if it is not worth this :[]
this is a very small map with multipe spawn places downstairs and one upstairs (most upper floor)
so kill the zombies upstairs and than look down the stairs and that is most of the time the rest. (if small waves)
pro's:
small map, hard and funny to play on.
only 2 traders realy close to each other so quick acces.
stairs good for waves just "spray down".
con's:
small so hard for some people on normal already.
realy high on top floor so watch your step. also in staircase.
CQC so not build for snipers but you still can try :3
agree ? thanks :3
Thanks, will be trying this one out tonight.
ok so i hope i am posting this issue in the right thread/forum area but here it goes…I downloaded a few maps from kfmapdb.com and my friend also downloaded same maps. we installed them correctly bcuz we can play them with no problems on solo….but the problem is when either one of us host a listen server, and the other is joining, it makes the person joining try to download the map as if we dont have it. I have done some research to try and solve this problem and all i could find was that fact that the maps i downloaded from others from a server go to my KF cache folder and are named .uxx files…but i can only find ways to convert .uxx to .rom and not the other way around. any help to this problem would be greatly appreciated.
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hi I'm new but if u want to add me and play killing floor on steam my username is DodgerTheFox
ฬ๗๕ณํฐ
I loved it. Absolutely amazing!
Great level design, I loved the train part. :)
Oh, and I made the jump in the tunnel! XD
epic
Well i ended up making v3
Link:
http://sapi.techieanalyst.net/personal/KF-LevelMyPerks-v3.zip
Enjoy!!
no more :C the link is dead :CCCCCCCCC
please i need the link the levelmyperks-v3 :C im commando
google translator xDD
how open the doors shapshooter berserket demoliions etc i cant
xs
The F24919 file goes inside of steamapps/common/KillingFloor/cache (The cache file is where custom maps from multiplayer servers are saved. This is not needed unless you don't want to have it downloaded again when joining a server that is playing on the map.)