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The DoomPawns File is here for Download!
JUST CUT/COPY AND PASTE THEM IN YOUR SYSTEM FOLDER, LAUNCH KILLING FLOOR AND HAVE FUN!
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The DoomPawns File is here for Download!
JUST CUT/COPY AND PASTE THEM IN YOUR SYSTEM FOLDER, LAUNCH KILLING FLOOR AND HAVE FUN!
The DoomPawns File is here for Download!
Its a map I was working on but stopped due to Equalibrium, but i want to make a waved based version and im not good with lighting so could you help me out, if possible?
If so plz let me know! Thanks - Omega Supreme
I will upload the DoomPawn files along with at least 3 mutators I use while playing to make things fun!
Put the DoomPawns File in your system folder!
Also put the mutators in your system folder!
WARNING FOR GAME-PLAY WITH DOOM WEAPON - BGF9000
Be careful when fireing BGF9000 after placing pipe bombs BECAUSE if you fire the BGF9000 in a room full of pipebombs, All of the combined Explosive Force will be instantly teleported to you and you WILL DIE!, Even if you use the Health&Armor Regeneration Mutator you will still die! So i prefer using god mode while testing out how pipebombs blow up and where while using the BGF9000/Pipebomb Combo. I discovered it so I named it The OS Bomb a.k.a. The Omega Supreme Bomb a.k.a. OS's Atomic Bomb d:D Have fun With the New Bomb Trick, Oh and I'm not sure if it will set off other peoples bombs of not, SO BE EXTREME EXTREMELY CAREFUL!
I will upload the following this afternoon ASAP: Super Berserker: Makes your weapons insanly fast, A.K.A - Its make the AA12 fire like a machine gun!
Weapons that are almost obsolete with this mutator:
AA12: Recoil is too high!
Flame Thrower: Recoil is too high!
The Hunting Shotgun a.k.a. Boom Stick is the best Gun to use with the Berserker Mutator because if you have 999 ammo you can keep Alt-Firing without stopping until all 999 ammo is empty! Have fun with that one too!
THESE MUTATORS WILL ALSO REGENERATE SPECIMEN HEALTH TOO, SOMETIMES
Regeneration Mutator - regenerates armor and health! max is 20 hp per second!
Max health - Max starting health is 250, max heath is 250
TYPE IN THE CONSOLE rmode 1 AND YOU WILL BE ABLE TO SEE THROUGH WALLS AND EVERYTHING WILL BE IN WIREFRAMES - I call it RETRO MODE
TYPE IN THE CONSOLE rmode 5 TO MAKE EVERYTHING GO BACK TO NORMAL
I WILL ALSO UPLOAD IN-GAME KILLING FLOOR VIDEOS THAT YOU WILL HAVE TO LAUNCH FROM IN-GAME ALONG WITH SCREENSHOTS OF THE BGF9000/PIPEBOMBS A.K.A. THE OS BOMB TRICK IN PROGESSIVE STAGES!
HAVE FUN AND GOOD LUCK - Omega Supreme
Got rid of the bad purple theme…it's more brown now.
Modified the fog.
Added grates for water/sewage.
Updated and added some sounds.
To do yet:
Modify sky so it's less…BLUE.
Insert some blocking zones to fix a spot where you can get stuck.
Working on some of the textures now, before someone says that the floor, walls, and ceiling are all the same texture at some areas. :D
Also, please ignore the KFPAWN upstairs…I use him to model map height, width, etc…
Cool, let us know when. I want to try this out.
Thanks,
ASP
AH…alrighty. Thanks. I didn't realize that.
Ignor the strike thrus ok its a typo
The KFSDK Tutorials of Omega Supreme (Srvlt)&[Mssn^Mkr]
KFSDK -> Mission-Maps -> Scripted-Sequences -> Messages
How to make a Typed-Out-Appearing-Message
Triggers
\-ProxyTrigger
\-Events
\-Event ~ (Give it a Unique Name)
|-Trigger_Type ~ Human_Player_Proxmity
** DO THE FOLLOWING EXACTLY AS SHOWN FOR BEST EFFECTS**
It might seem like a lot BUT it will be worth it in the end!
The example message: INCOMING MESSAGE
Scripted-Sequence
\-Action 0 ~ Wait_for_Event : (Same as Proxmity Trigger Event)
|-Action 1 ~ Wait_for_Timer : 2
|-Action 2 ~ Display_Message : I
|-Action 3 ~ Wait_For_Timer : 0.1
|-Action 4 ~ Display_Message : IN
|-Action 5 ~ Wait_For_Timer : 0.1
|-Action 6 ~ Display_Message : INC
|-Action 7 ~ Wait_For_Timer : 0.1
|-Action 8 ~ Display_Message :INCO
|-Action 9 ~ Wait_For_Timer : 0.1
|-Action 10 ~ Display_Message : INCOM
|-Action 11 ~ Wait_For_Timer : 0.1
|-Action 12 ~ Display_Message : INCOMI
|-Action 13 ~ Wait_For_Timer : 0.1
|-Action 14 ~ Display_Message : INCOMIN
|-Action 15 ~ Wait_For_Timer : 0.1
|-Action 16 ~ Display_Message : INCOMING
|-Action 17 ~ Wait_For_Timer : 0.1
|-Action 18 ~ Display_Message : INCOMING (Include a space at the end also)
|-Action 19 ~ Wait_For_Timer : 0.1
|-Action 20 ~ Display_Message : INCOMING M
|-Action 21 ~ Wait_For_Timer : 0.1
|-Action 22 ~ Display_Message : INCOMING ME
|-Action 23 ~ Wait_For_Timer : 0.1
|-Action 24 ~ Display_Message : INCOMING MES
|-Action 25 ~ Wait_For_Timer : 0.1
|-Action 26 ~ Display_Message : INCOMING MESS
|-Action 27 ~ Wait_For_Timer : 0.1
|-Action 28 ~ Display_Message : INCOMING MESSA
|-Action 29 ~ Wait_For_Timer : 0.1
|-Action 30 ~ Display_Message : INCOMING MESSAG
|-Action 31 ~ Wait_For_Timer : 0.1
|-Action 32 ~ Display_Message : INCOMING MESSAGE
|-Action 33 ~ Wait_For_Timer : 2
|-Action 34 ~ Disable_This_Script : (then click New, and you are done!)
And thats how you make an Typed-Out Appering Message!
You Welcome - Omega Supreme
SORRY, I WILL UPLOAD THE DOOMPAWNS FILES FOR DOWNLOAD K - THANKS - OMEGA SUPREME
To The_ASP,
This map is for KF 2.50-2.52. The old version of Killing Floor (UT2K4 mod). This is not for the Steam version! Sorry.
Thanx For Creating This Map, Exellent Map, Scaries Map Of KF. Keep Rockin'
Can't find file for package 'DoomPawnsKF'
I think this implies that a package is missing/wasn't saved as "myLevel"?
I've had/am having this problem too…I noticed some other guys mention the same thing here: http://kfmapdb.com/map:re1-mansion
I've been googling, but haven't found anything yet. It crashes my Unreal Ed also when trying to open it, but regardless that shouldn't keep it from showing up in the map-list…still trying to figure it out.
I cant see the map on my maplist , anyway to fix that?
I "could" be retarded, but the file extension when I download your map is not a .ROM, it's a .UT2. I tried to run it, but it doesn't work. I tried to open it in the editor to save it into a .ROM, but it just crashes. I definitely have all the textures and good stuff in the right folders, but I'm not sure it's the right file type? Any thoughts?
ASP
Yesterday at approx. 9:52, I accidently save over My-Level Static Mesh Package for Equalibrium-Alpha and so in turn i lost over half the Custom-Alphabet I Made for that level along with countless other static mesh I use on other levels also, so I will delay updates to the level until I make everything over again to prevent in-game, and testing difficulties. BUT i will upload the Equalibrium file for you ok Mamoo so you can test it k. Thanks, Omega Supreme
NEW INFO on the Up-Coming Equalibrium-ALPHA Beta Version 2
Equalibrium-ALPHA will take you through Lethal_Vortexs Doom2-Final, KingSHINOBIs Arcade-Gas-Station, Tripwire Interactives Office, and West London. I will post mor updates as the map developes!